Pseudonarrative Dissonance

A hardboiled gumshoe finds himself on a fruitless chase performing meaningless tasks.

Controls:

  • WASD to move.
  • Mouse move to look.
  • Click to interact.

Hints:

  • You're only out of leads when the story says so. There is no fail or win state.
  • When switching between movement and interaction modes in WebGL, you may need to click the mouse to give focus back to the window.

Made with Unity 5.6 (including TextMeshPro and Post Processing Stack), Blender, Gimp, Substance Designer, and Reason.

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PseudoNarrativeDissonance-Source.zip 3 MB
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PseudoNarrativeDissonance-Windows.zip 15 MB
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PseudoNarrativeDissonance-OSX.app.zip 31 MB
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PseudoNarrativeDissonance-Linux.zip 36 MB